Director of UX and Design with 25 years of experience building and scaling enterprise UX organizations, establishing design systems governance, and driving end-to-end experience strategy across multi-product ecosystems. Deep expertise in human-centered design, user research, information architecture, accessibility (Section 508/WCAG), and cross-functional executive partnership. Currently leading UX strategy, AI integration, and design systems across government and defense product lines at LyteForge. Previously built UX practices from scratch for Intelligence Community GEOINT platforms and led AI-assisted mission planning design for AFSOC. Proven track record in design team leadership, stakeholder alignment, usability testing, prototyping (Figma, Adobe Creative Suite, Axure), and Agile/Lean UX delivery. Seeking a Head of UX or Senior Director role driving experience strategy, design organization scaling, and measurable business outcomes.
Senior Analyst, WBB (2012–2013) — UX and information architecture consulting for federal organizations on SharePoint platforms.
Senior UX/Multimedia Designer, Next Tier Concepts (2009–2012) — UX for enterprise dashboards and federal applications; managed creative teams across government and commercial accounts.
UX Lead, Cynergy Systems (2007–2009) — Led discovery workshops and RIA projects for Fidelity, Microsoft, and eBay.
Senior Web Designer, Toll Brothers (2006–2007) — Webby Award and People’s Voice Award winner.
Web Design Director, Print Cafe Software (2000–2001) — Led a design and development team; set standards, managed timelines, delivered within budget.
Art Director, Robicon Corporation (1998–1999) — Print, web, and interactive design for global manufacturer; mentored junior designers.
Senior Designer, The Spectrum Group (1995–1997) — Advertising agency work for industrial manufacturing, health, professional sports, and technology clients.
Designer/Animator, Source W (1995–1996) — Interactive materials and early websites for Westinghouse, CBS, CBS Sports, and Kennametal.
Lead Designer/Animator, Take 2 Interactive (1994–1995) — 3D animation, video production, special effects, and game design for award-winning video games.
Designer/Animator, Dreamforge Intertainment (1993–1994) — Graphics and animation for SSI Dungeons and Dragons series; character design, art production, and game environment design.
A.A., Visual Communications, 1990
Art Institute of Pittsburgh
Liberty University (1985–1987)